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GeForce 9800 GT 1GB vs GeForce GTX 550 Ti

Intro

The GeForce 9800 GT 1GB comes with core speeds of 600 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 112 SPUs as well as 56 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 memory runs at a speed of 1026 MHz on this model. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Display Graphs

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(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 11 Watts (10%)

Memory Bandwidth

In theory, the GeForce GTX 550 Ti should be 71% faster than the GeForce 9800 GT 1GB overall, due to its greater data rate. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 40896 (71%)

Texel Rate

The GeForce 9800 GT 1GB should be a little bit (approximately 17%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce 9800 GT 1GB 33600 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 4800 (17%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 550 Ti is the winner, and very much so. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 12000 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 1GB

Amazon.com

GeForce GTX 550 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 1GB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year July 2008 March 2011
Code Name G92a/b GF116
Fab Process 65/55 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 600 MHz 900 MHz
Shader Speed 1500 MHz 1800 MHz
Memory Speed 1800 MHz 4104 MHz
Unified Shaders 112 192
Texture Mapping Units 56 32
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 105 watts 116 watts
Shader Model 4.0 5.0
Bandwidth 57600 MB/sec 98496 MB/sec
Texel Rate 33600 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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