Compare any two graphics cards:
GeForce GTX 550 Ti vs Radeon HD 4850 1GB
IntroThe GeForce GTX 550 Ti has a GPU core speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1026 MHz through a 192-bit bus. It also is made up of 192 SPUs, 32 TAUs, and 24 ROPs.
Compare that to the Radeon HD 4850 1GB, which makes use of a 55 nm design. AMD has set the core speed at 625 MHz. The GDDR4 memory works at a speed of 993 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Performance-wise, the GeForce GTX 550 Ti should in theory be a lot superior to the Radeon HD 4850 1GB overall. (explain)
Texel RateThe GeForce GTX 550 Ti will be a little bit (approximately 15%) faster with regards to AF than the Radeon HD 4850 1GB. (explain)
Pixel RateThe GeForce GTX 550 Ti will be quite a bit (about 116%) faster with regards to AA than the Radeon HD 4850 1GB, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.