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GeForce GTX 550 Ti vs Radeon HD 4870 2GB

Intro

The GeForce GTX 550 Ti comes with a clock frequency of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also features a 192-bit bus, and uses a 40 nm design. It features 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Compare all of that to the Radeon HD 4870 2GB, which has GPU core speed of 750 MHz, and 2048 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 4870 2GB 150 Watts
Difference: 34 Watts (29%)

Memory Bandwidth

Performance-wise, the Radeon HD 4870 2GB should in theory be a small bit superior to the GeForce GTX 550 Ti in general. (explain)

Radeon HD 4870 2GB 115200 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 16704 (17%)

Texel Rate

The Radeon HD 4870 2GB will be a little bit (more or less 4%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 4870 2GB 30000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 1200 (4%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 550 Ti is the winner, by a large margin. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 4870 2GB 12000 Mpixels/sec
Difference: 9600 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 550 Ti

Radeon HD 4870 2GB

Specifications

Display Specifications

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Model GeForce GTX 550 Ti Radeon HD 4870 2GB
Manufacturer nVidia AMD
Year March 2011 Jun 25, 2008
Code Name GF116 RV770 XT
Memory 1024 MB 2048 MB
Core Speed 900 MHz 750 MHz
Memory Speed 4104 MHz 3600 MHz
Power (Max TDP) 116 watts 150 watts
Bandwidth 98496 MB/sec 115200 MB/sec
Texel Rate 28800 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 1170 million 956 million
Bus PCIe 2.1 x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

GeForce GTX 550 Ti

Radeon HD 4870 2GB

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