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GeForce GTX 550 Ti vs Radeon HD 4870 2GB

Intro

The GeForce GTX 550 Ti features a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1026 MHz through a 192-bit bus. It also features 192 SPUs, 32 TAUs, and 24 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 2GB, which has a core clock speed of 750 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 4870 2GB 150 Watts
Difference: 34 Watts (29%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 2GB should theoretically be a bit better than the GeForce GTX 550 Ti in general. (explain)

Radeon HD 4870 2GB 115200 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 16704 (17%)

Texel Rate

The Radeon HD 4870 2GB will be a bit (about 4%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 4870 2GB 30000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 1200 (4%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 550 Ti is superior to the Radeon HD 4870 2GB, by far. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 4870 2GB 12000 Mpixels/sec
Difference: 9600 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 550 Ti

Amazon.com

Radeon HD 4870 2GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 550 Ti Radeon HD 4870 2GB
Manufacturer nVidia AMD
Year March 2011 Jun 25, 2008
Code Name GF116 RV770 XT
Fab Process 40 nm 55 nm
Bus PCIe 2.1 x16 PCIe 2.0 x16
Memory 1024 MB 2048 MB
Core Speed 900 MHz 750 MHz
Shader Speed 1800 MHz (N/A) MHz
Memory Speed 1026 MHz (4104 MHz effective) 900 MHz (3600 MHz effective)
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 116 watts 150 watts
Shader Model 5.0 4.1
Bandwidth 98496 MB/sec 115200 MB/sec
Texel Rate 28800 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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