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GeForce GTX 550 Ti vs Radeon HD 4870 512MB

Intro

The GeForce GTX 550 Ti has a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 memory runs at 1026 MHz through a 192-bit bus. It also is made up of 192 Stream Processors, 32 TAUs, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 4870 512MB, which comes with a clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 34 Watts (29%)

Memory Bandwidth

The Radeon HD 4870 512MB should in theory perform a little bit faster than the GeForce GTX 550 Ti in general. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 16704 (17%)

Texel Rate

The Radeon HD 4870 512MB is a small bit (about 4%) better at texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 4870 512MB 30000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 1200 (4%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 550 Ti is superior to the Radeon HD 4870 512MB, by a large margin. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 9600 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 550 Ti

Amazon.com

Radeon HD 4870 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 550 Ti Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year March 2011 Jun 25, 2008
Code Name GF116 RV770 XT
Fab Process 40 nm 55 nm
Bus PCIe 2.1 x16 PCIe 2.0 x16
Memory 1024 MB 512 MB
Core Speed 900 MHz 750 MHz
Shader Speed 1800 MHz (N/A) MHz
Memory Speed 1026 MHz (4104 MHz effective) 900 MHz (3600 MHz effective)
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 116 watts 150 watts
Shader Model 5.0 4.1
Bandwidth 98496 MB/sec 115200 MB/sec
Texel Rate 28800 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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