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GeForce 9500 GT 1GB GDDR3 vs GeForce GT 240 GDDR5

Intro

The GeForce 9500 GT 1GB GDDR3 features core clock speeds of 550 MHz on the GPU, and 800 MHz on the 1024 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.

Compare those specifications to the GeForce GT 240 GDDR5, which comes with GPU clock speed of 550 MHz, and 512 MB of GDDR5 memory set to run at 850 MHz through a 128-bit bus. It also features 96 Stream Processors, 32 Texture Address Units, and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9500 GT 1GB GDDR3 50 Watts
GeForce GT 240 GDDR5 70 Watts
Difference: 20 Watts (40%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 240 GDDR5 is 113% faster than the GeForce 9500 GT 1GB GDDR3 overall, due to its higher bandwidth. (explain)

GeForce GT 240 GDDR5 54400 MB/sec
GeForce 9500 GT 1GB GDDR3 25600 MB/sec
Difference: 28800 (113%)

Texel Rate

The GeForce GT 240 GDDR5 should be quite a bit (approximately 100%) more effective at texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)

GeForce GT 240 GDDR5 17600 Mtexels/sec
GeForce 9500 GT 1GB GDDR3 8800 Mtexels/sec
Difference: 8800 (100%)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should be equally good at at full screen anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 9500 GT 1GB GDDR3

Amazon.com

GeForce GT 240 GDDR5

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce 9500 GT 1GB GDDR3 GeForce GT 240 GDDR5
Manufacturer nVidia nVidia
Year July 2008 Novermber 2009
Code Name G96b GT215
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0, PCI PCIe x16
Memory 1024 MB 512 MB
Core Speed 550 MHz 550 MHz
Shader Speed 1400 MHz 1360 MHz
Memory Speed 800 MHz (1600 MHz effective) 850 MHz (3400 MHz effective)
Unified Shaders 32 96
Texture Mapping Units 16 32
Render Output Units 8 8
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2
Power (Max TDP) 50 watts 70 watts
Shader Model 4.0 4.1
Bandwidth 25600 MB/sec 54400 MB/sec
Texel Rate 8800 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 4400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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