Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs GeForce GTX 550 Ti

Intro

The GeForce GTS 250 512MB comes with a core clock speed of 738 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit bus, and uses a 65/55 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare that to the GeForce GTX 550 Ti, which comes with core speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 29 Watts (25%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 550 Ti should in theory be a lot better than the GeForce GTS 250 512MB in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 28096 (40%)

Texel Rate

The GeForce GTS 250 512MB should be a lot (approximately 64%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTS 250 512MB 47232 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 18432 (64%)

Pixel Rate

The GeForce GTX 550 Ti is a lot (about 83%) more effective at FSAA than the GeForce GTS 250 512MB, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 9792 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 512MB GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year March 3, 2009 March 2011
Code Name G92a/b GF116
Memory 512 MB 1024 MB
Core Speed 738 MHz 900 MHz
Memory Speed 2200 MHz 4104 MHz
Power (Max TDP) 145 watts 116 watts
Bandwidth 70400 MB/sec 98496 MB/sec
Texel Rate 47232 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 128 192
Texture Mapping Units 64 32
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 192-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield