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GeForce GTX 260 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 260 has a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 192 SPUs, 64 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the GeForce GTX 550 Ti, which has a GPU core clock speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1026 MHz through a 192-bit bus. It also features 192 Stream Processors, 32 TAUs, and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 260 182 Watts
Difference: 66 Watts (57%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 will be 14% quicker than the GeForce GTX 550 Ti in general, due to its higher bandwidth. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 13392 (14%)

Texel Rate

The GeForce GTX 260 will be much (approximately 28%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 260 36864 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 8064 (28%)

Pixel Rate

The GeForce GTX 550 Ti will be a lot (more or less 34%) faster with regards to full screen anti-aliasing than the GeForce GTX 260, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 5472 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 260

Amazon.com

GeForce GTX 550 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 260 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year June 16, 2008 March 2011
Code Name G200 GF116
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 896 MB 1024 MB
Core Speed 576 MHz 900 MHz
Shader Speed 1242 MHz 1800 MHz
Memory Speed 999 MHz (1998 MHz effective) 1026 MHz (4104 MHz effective)
Unified Shaders 192 192
Texture Mapping Units 64 32
Render Output Units 28 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 182 watts 116 watts
Shader Model 4.0 5.0
Bandwidth 111888 MB/sec 98496 MB/sec
Texel Rate 36864 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Comments

One Response to “GeForce GTX 260 vs GeForce GTX 550 Ti”
[...] Good GTX260 upgrade? Some more GeForce GTX 260 vs GeForce GTX 550 Ti – Performance Comparison Benchmarks @ Hardware Compare Btw when my Asus 470 broke they offered me a GTX 550 TI for trade (which I didn't take but that's [...]

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