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GeForce GTX 260 Core 216 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 260 Core 216 has a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also is comprised of 216 Stream Processors, 72 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 550 Ti, which has core clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs along with 32 TAUs and 24 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 86 Watts (74%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 Core 216 should be a bit faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 13392 (14%)

Texel Rate

The GeForce GTX 260 Core 216 is quite a bit (more or less 44%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 12672 (44%)

Pixel Rate

The GeForce GTX 550 Ti will be quite a bit (about 34%) more effective at FSAA than the GeForce GTX 260 Core 216, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 5472 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year September 16, 2008 March 2011
Code Name G200 GF116
Memory 896 MB 1024 MB
Core Speed 576 MHz 900 MHz
Memory Speed 1998 MHz 4104 MHz
Power (Max TDP) 202 watts 116 watts
Bandwidth 111888 MB/sec 98496 MB/sec
Texel Rate 41472 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 216 192
Texture Mapping Units 72 32
Render Output Units 28 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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