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GeForce GTX 260 Core 216 vs GeForce GTX 550 Ti
IntroThe GeForce GTX 260 Core 216 makes use of a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM runs at a frequency of 999 MHz on this specific model. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.Compare those specs to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 memory runs at a speed of 1026 MHz on this specific model. It features 192 SPUs along with 32 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 260 Core 216 will be 14% quicker than the GeForce GTX 550 Ti overall, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 260 Core 216 is much (more or less 44%) more effective at texture filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 550 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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