Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory runs at a frequency of 999 MHz on this card. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.

Compare that to the GeForce GTX 550 Ti, which features a core clock frequency of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit memory bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 86 Watts (74%)

Memory Bandwidth

The GeForce GTX 260 Core 216, in theory, should be a little bit faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 13392 (14%)

Texel Rate

The GeForce GTX 260 Core 216 will be much (approximately 44%) more effective at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 12672 (44%)

Pixel Rate

The GeForce GTX 550 Ti will be a lot (approximately 34%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 Core 216, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 5472 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year September 16, 2008 March 2011
Code Name G200 GF116
Memory 896 MB 1024 MB
Core Speed 576 MHz 900 MHz
Memory Speed 1998 MHz 4104 MHz
Power (Max TDP) 202 watts 116 watts
Bandwidth 111888 MB/sec 98496 MB/sec
Texel Rate 41472 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 216 192
Texture Mapping Units 72 32
Render Output Units 28 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit 192-bit
Fab Process 65 nm 40 nm
Transistors 1400 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield