Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 280 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 280 comes with a core clock speed of 602 MHz and a GDDR3 memory speed of 1107 MHz. It also makes use of a 512-bit bus, and uses a 65 nm design. It is made up of 240 SPUs, 80 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 550 Ti, which features GPU core speed of 900 MHz, and 1024 MB of GDDR5 memory set to run at 1026 MHz through a 192-bit bus. It also features 192 Stream Processors, 32 Texture Address Units, and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 280 236 Watts
Difference: 120 Watts (103%)

Memory Bandwidth

The GeForce GTX 280, in theory, should be much faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 280 141696 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 43200 (44%)

Texel Rate

The GeForce GTX 280 will be a lot (more or less 67%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 280 48160 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 19360 (67%)

Pixel Rate

The GeForce GTX 550 Ti will be a little bit (about 12%) better at anti-aliasing than the GeForce GTX 280, and also should be capable of handling higher resolutions better. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 2336 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 280

Amazon.com

GeForce GTX 550 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 280 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year June 17, 2008 March 2011
Code Name G200 GF116
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 602 MHz 900 MHz
Shader Speed 1296 MHz 1800 MHz
Memory Speed 1107 MHz (2214 MHz effective) 1026 MHz (4104 MHz effective)
Unified Shaders 240 192
Texture Mapping Units 80 32
Render Output Units 32 24
Bus Type GDDR3 GDDR5
Bus Width 512-bit 192-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 236 watts 116 watts
Shader Model 4.0 5.0
Bandwidth 141696 MB/sec 98496 MB/sec
Texel Rate 48160 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree