Compare any two graphics cards:
GeForce GTS 450 1GB vs GeForce GTX 550 Ti
IntroThe GeForce GTS 450 1GB features a GPU clock speed of 783 MHz, and the 1024 MB of GDDR5 RAM runs at 902 MHz through a 128-bit bus. It also features 192 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare that to the GeForce GTX 550 Ti, which has GPU core speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1026 MHz through a 192-bit bus. It also features 192 Stream Processors, 32 Texture Address Units, and 24 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 550 Ti is 71% quicker than the GeForce GTS 450 1GB overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 550 Ti will be a small bit (more or less 15%) better at anisotropic filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 550 Ti is superior to the GeForce GTS 450 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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