Compare any two graphics cards:
GeForce GTX 465 vs GeForce GTX 550 Ti
IntroThe GeForce GTX 465 uses a 40 nm design. nVidia has clocked the core frequency at 607 MHz. The GDDR5 RAM runs at a speed of 802 MHz on this card. It features 352 SPUs as well as 44 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the GeForce GTX 550 Ti, which uses a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a frequency of 1026 MHz on this card. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 465 should in theory be a little bit superior to the GeForce GTX 550 Ti overall. (explain)
Texel RateThe GeForce GTX 550 Ti will be just a bit (approximately 8%) faster with regards to anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 550 Ti is a better choice, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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Comments
One Response to “GeForce GTX 465 vs GeForce GTX 550 Ti”[...] Re: MSI gtx 550 cyclone o ECS gtx 465 mira no manejo mucho el rendimiento en juegos de una vs la otra pero si te puedo decir que la 465 consume arto mas que la 550 mas tambien que la 460 y paradojicamente se sabe que rinde menos que esta, ahora creo que deberias decir que fuente de poder tienes como para saber si esta sera factor fuente : GeForce GTX 465 vs GeForce GTX 550 Ti – Performance Comparison Benchmarks @ Hardware Compare [...]