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GeForce GTX 470 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 470 has core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 TAUs and 40 ROPs.

Compare those specs to the GeForce GTX 550 Ti, which makes use of a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 memory works at a speed of 1026 MHz on this model. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 470 215 Watts
Difference: 99 Watts (85%)

Memory Bandwidth

Theoretically, the GeForce GTX 470 should perform quite a bit faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 35424 (36%)

Texel Rate

The GeForce GTX 470 is a bit (about 18%) better at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 470 33992 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 5192 (18%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 470 is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 470 24280 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 2680 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 470

Amazon.com

GeForce GTX 550 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 470 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year March 2010 March 2011
Code Name GF100 GF116
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1280 MB 1024 MB
Core Speed 607 MHz 900 MHz
Shader Speed 1215 MHz 1800 MHz
Memory Speed 837 MHz (3348 MHz effective) 1026 MHz (4104 MHz effective)
Unified Shaders 448 192
Texture Mapping Units 56 32
Render Output Units 40 24
Bus Type GDDR5 GDDR5
Bus Width 320-bit 192-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 215 watts 116 watts
Shader Model 5.0 5.0
Bandwidth 133920 MB/sec 98496 MB/sec
Texel Rate 33992 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 21600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Comments

3 Responses to “GeForce GTX 470 vs GeForce GTX 550 Ti”
Dave says:
why the hell would they design 550 to be worse than 480?
rob says:
Because the average user wont want to spend the price of a 480. 550 gives adequate performance for most people to use. 480 is STILL more expensive than the 550 as well.
Bogdan says:
So... twice the power consumption, ~10% more potent and ~130% more expensive... what's the point of buying a gtx470? :)

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