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Radeon HD 3870 X2 1GB vs Radeon HD 6990

Intro

The Radeon HD 3870 X2 1GB features core speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6990, which features GPU clock speed of 830 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 TAUs, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 6990 should theoretically be much better than the Radeon HD 3870 X2 1GB in general. (explain)

Radeon HD 6990 320000 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 175872 (122%)

Texel Rate

The Radeon HD 6990 will be much (more or less 504%) better at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 132960 (504%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6990 is the winner, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 26720 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6990

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 X2 1GB Radeon HD 6990
Manufacturer ATi ATi
Year Jan 28, 2008 March 2011
Code Name R680 Antilles
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.1 x16
Memory 1024 MB (x2) 2048 MB (x2)
Core Speed 825 MHz (x2) 830 MHz (x2)
Shader Speed N/A MHz (x2) (N/A) MHz (x2)
Memory Speed 1126 MHz (x2) 1250 MHz (x2)
Unified Shaders 320(64x5) (x2) 1536 (x2)
Texture Mapping Units 16 (x2) 96 (x2)
Render Output Units 16 (x2) 32 (x2)
Bus Type GDDR4 GDDR5
Bus Width 256-bit (x2) 256-bit (x2)
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 375 watts
Shader Model 4.1 5.0
Bandwidth 144128 MB/sec 320000 MB/sec
Texel Rate 26400 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 53120 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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