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GeForce GTS 250 1GB vs Radeon HD 5970

Intro

The GeForce GTS 250 1GB has a GPU core speed of 738 MHz, and the 1024 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 5970, which uses a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular model. It features 1600 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 1GB 145 Watts
Radeon HD 5970 294 Watts
Difference: 149 Watts (103%)

Memory Bandwidth

The Radeon HD 5970, in theory, should be quite a bit faster than the GeForce GTS 250 1GB in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 185600 (264%)

Texel Rate

The Radeon HD 5970 should be much (about 391%) faster with regards to anisotropic filtering than the GeForce GTS 250 1GB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 184768 (391%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 5970 is the winner, by far. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 80992 (686%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 1GB Radeon HD 5970
Manufacturer nVidia AMD
Year March 3, 2009 November 2009
Code Name G92a/b Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 738 MHz 725 MHz (x2)
Memory Speed 2200 MHz 4000 MHz (x2)
Power (Max TDP) 145 watts 294 watts
Bandwidth 70400 MB/sec 256000 MB/sec
Texel Rate 47232 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 128 1600 (x2)
Texture Mapping Units 64 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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