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GeForce GTS 250 512MB vs Radeon HD 5970

Intro

The GeForce GTS 250 512MB comes with a core clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 5970, which has GPU core speed of 725 MHz, and 1024 MB of GDDR5 memory set to run at 1000 MHz through a 256-bit bus. It also features 1600 Stream Processors, 160 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 250 512MB 145 Watts
Radeon HD 5970 294 Watts
Difference: 149 Watts (103%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5970 should be 264% faster than the GeForce GTS 250 512MB in general, due to its higher bandwidth. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 185600 (264%)

Texel Rate

The Radeon HD 5970 should be much (approximately 391%) better at AF than the GeForce GTS 250 512MB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTS 250 512MB 47232 Mtexels/sec
Difference: 184768 (391%)

Pixel Rate

The Radeon HD 5970 will be quite a bit (approximately 686%) more effective at AA than the GeForce GTS 250 512MB, and also will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 80992 (686%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 512MB Radeon HD 5970
Manufacturer nVidia AMD
Year March 3, 2009 November 2009
Code Name G92a/b Hemlock XT
Memory 512 MB 1024 MB (x2)
Core Speed 738 MHz 725 MHz (x2)
Memory Speed 2200 MHz 4000 MHz (x2)
Power (Max TDP) 145 watts 294 watts
Bandwidth 70400 MB/sec 256000 MB/sec
Texel Rate 47232 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 128 1600 (x2)
Texture Mapping Units 64 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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