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GeForce GTX 260 Core 216 vs Radeon HD 5970

Intro

The GeForce GTX 260 Core 216 comes with a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also features 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare those specs to the Radeon HD 5970, which makes use of a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this model. It features 1600 SPUs as well as 160 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
Radeon HD 5970 294 Watts
Difference: 92 Watts (46%)

Memory Bandwidth

The Radeon HD 5970, in theory, should be much faster than the GeForce GTX 260 Core 216 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 144112 (129%)

Texel Rate

The Radeon HD 5970 will be quite a bit (about 459%) more effective at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 190528 (459%)

Pixel Rate

The Radeon HD 5970 should be a lot (about 475%) more effective at anti-aliasing than the GeForce GTX 260 Core 216, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 76672 (475%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 5970
Manufacturer nVidia AMD
Year September 16, 2008 November 2009
Code Name G200 Hemlock XT
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 725 MHz (x2)
Memory Speed 1998 MHz 4000 MHz (x2)
Power (Max TDP) 202 watts 294 watts
Bandwidth 111888 MB/sec 256000 MB/sec
Texel Rate 41472 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 216 1600 (x2)
Texture Mapping Units 72 160 (x2)
Render Output Units 28 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 1400 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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