Compare any two graphics cards:
GeForce 9800 GT 512MB vs GeForce GTX 580 3GB
IntroThe GeForce 9800 GT 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM works at a speed of 900 MHz on this card. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the GeForce GTX 580 3GB, which makes use of a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this specific model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 580 3GB should perform quite a bit faster than the GeForce 9800 GT 512MB overall. (explain)
Texel RateThe GeForce GTX 580 3GB is much (about 47%) faster with regards to texture filtering than the GeForce 9800 GT 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 580 3GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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