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GeForce GTX 285 2GB vs GeForce GTX 580 3GB

Intro

The GeForce GTX 285 2GB comes with a GPU core clock speed of 648 MHz, and the 2048 MB of GDDR3 memory is set to run at 1242 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 32 ROPs.

Compare that to the GeForce GTX 580 3GB, which uses a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this specific model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 285 2GB 204 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 40 Watts (20%)

Memory Bandwidth

Performance-wise, the GeForce GTX 580 3GB should in theory be a lot superior to the GeForce GTX 285 2GB overall. (explain)

GeForce GTX 580 3GB 192384 MB/sec
GeForce GTX 285 2GB 158976 MB/sec
Difference: 33408 (21%)

Texel Rate

The GeForce GTX 285 2GB will be a bit (about 5%) more effective at texture filtering than the GeForce GTX 580 3GB. (explain)

GeForce GTX 285 2GB 51840 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 2432 (5%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 580 3GB is a better choice, and very much so. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GTX 285 2GB 20736 Mpixels/sec
Difference: 16320 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 285 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 580 3GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 285 2GB GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year January 15, 2009 November 2010
Code Name G200b GF110
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 2048 MB 3072 MB
Core Speed 648 MHz 772 MHz
Shader Speed 1476 MHz 1544 MHz
Memory Speed 1242 MHz 1002 MHz
Unified Shaders 240 512
Texture Mapping Units 80 64
Render Output Units 32 48
Bus Type GDDR3 GDDR5
Bus Width 512-bit 384-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 204 watts 244 watts
Shader Model 4.0 5.0
Bandwidth 158976 MB/sec 192384 MB/sec
Texel Rate 51840 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 20736 Mpixels/sec 37056 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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