Compare any two graphics cards:
VS

GeForce GTX 580 3GB vs Radeon HD 5830

Intro

The GeForce GTX 580 3GB has a clock frequency of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 384-bit memory bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare that to the Radeon HD 5830, which features a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5830 175 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 69 Watts (39%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 3GB should be much faster than the Radeon HD 5830 in general. (explain)

GeForce GTX 580 3GB 192384 MB/sec
Radeon HD 5830 128000 MB/sec
Difference: 64384 (50%)

Texel Rate

The GeForce GTX 580 3GB will be just a bit (approximately 10%) more effective at texture filtering than the Radeon HD 5830. (explain)

GeForce GTX 580 3GB 49408 Mtexels/sec
Radeon HD 5830 44800 Mtexels/sec
Difference: 4608 (10%)

Pixel Rate

The GeForce GTX 580 3GB should be a lot (more or less 190%) better at FSAA than the Radeon HD 5830, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 24256 (190%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 3GB Radeon HD 5830
Manufacturer nVidia AMD
Year November 2010 February 25, 2010
Code Name GF110 Cypress LE
Memory 3072 MB 1024 MB
Core Speed 772 MHz 800 MHz
Memory Speed 4008 MHz 4000 MHz
Power (Max TDP) 244 watts 175 watts
Bandwidth 192384 MB/sec 128000 MB/sec
Texel Rate 49408 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 512 1120(224x5)
Texture Mapping Units 64 56
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2154 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield