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GeForce GTX 295 vs GeForce GTX 580 3GB

Intro

The GeForce GTX 295 features a clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare all that to the GeForce GTX 580 3GB, which features a clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also makes use of a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 3GB 244 Watts
GeForce GTX 295 289 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be a bit faster than the GeForce GTX 580 3GB overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 31392 (16%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 87%) more effective at texture filtering than the GeForce GTX 580 3GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 42752 (87%)

Pixel Rate

The GeForce GTX 580 3GB should be a small bit (about 15%) more effective at anti-aliasing than the GeForce GTX 295, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 580 3GB 37056 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 4800 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 580 3GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 295 GeForce GTX 580 3GB
Manufacturer nVidia nVidia
Year January 8, 2009 November 2010
Code Name G200b GF110
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB (x2) 3072 MB
Core Speed 576 MHz (x2) 772 MHz
Shader Speed 1242 MHz (x2) 1544 MHz
Memory Speed 999 MHz (x2) 1002 MHz
Unified Shaders 240 (x2) 512
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 384-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 289 watts 244 watts
Shader Model 4.0 5.0
Bandwidth 223776 MB/sec 192384 MB/sec
Texel Rate 92160 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 37056 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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