Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 4670 512MB
IntroThe GeForce GT 240 GDDR5 makes use of a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM runs at a frequency of 850 MHz on this specific card. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.
Compare those specs to the Radeon HD 4670 512MB, which features GPU clock speed of 750 MHz, and 512 MB of GDDR4/GDDR3/DDR3/DDR2 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Battlefield Bad Company 2
Mass Effect 2
Supreme Commander 2
Radeon HD 4670 512MB wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the Radeon HD 4670 512MB wins overall, by 9 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
Theoretically speaking, the GeForce GT 240 GDDR5 should be a lot faster than the Radeon HD 4670 512MB in general. (explain)
Texel RateThe Radeon HD 4670 512MB should be much (approximately 36%) better at AF than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 4670 512MB is superior to the GeForce GT 240 GDDR5, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.