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GeForce GT 240 GDDR5 vs Radeon HD 4670 512MB

Intro

The GeForce GT 240 GDDR5 comes with a GPU core clock speed of 550 MHz, and the 512 MB of GDDR5 RAM runs at 850 MHz through a 128-bit bus. It also is made up of 96 Stream Processors, 32 Texture Address Units, and 8 Raster Operation Units.

Compare that to the Radeon HD 4670 512MB, which has a core clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory speed of 1000 MHz. It also features a 128-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 32 Texture Address Units, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GT 240 GDDR5, in theory, should perform quite a bit faster than the Radeon HD 4670 512MB in general. (explain)

GeForce GT 240 GDDR5 54400 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 22400 (70%)

Texel Rate

The Radeon HD 4670 512MB should be much (about 36%) better at texture filtering than the GeForce GT 240 GDDR5. (explain)

Radeon HD 4670 512MB 24000 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 6400 (36%)

Pixel Rate

The Radeon HD 4670 512MB is quite a bit (more or less 36%) faster with regards to full screen anti-aliasing than the GeForce GT 240 GDDR5, and also able to handle higher resolutions more effectively. (explain)

Radeon HD 4670 512MB 6000 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 1600 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 240 GDDR5

Radeon HD 4670 512MB

Specifications

Display Specifications

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Model GeForce GT 240 GDDR5 Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year Novermber 2009 Sep 10, 2008
Code Name GT215 RV730 XT
Memory 512 MB 512 MB
Core Speed 550 MHz 750 MHz
Memory Speed 3400 MHz 2000 MHz
Power (Max TDP) 70 watts 70 watts
Bandwidth 54400 MB/sec 32000 MB/sec
Texel Rate 17600 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 32 32
Render Output Units 8 8
Bus Type GDDR5 GDDR4/GDDR3/DDR3/DDR2
Bus Width 128-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 289 million 514 million
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

GeForce GT 240 GDDR5

Radeon HD 4670 512MB

Comments

One Response to “GeForce GT 240 GDDR5 vs Radeon HD 4670 512MB”
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