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GeForce GT 240 GDDR5 vs Radeon HD 4670 512MB

Intro

The GeForce GT 240 GDDR5 comes with a clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 96 SPUs, 32 TAUs, and 8 Raster Operation Units.

Compare all of that to the Radeon HD 4670 512MB, which features core speeds of 750 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 ROPs.

Battlefield Bad Company 2

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GT 240 GDDR5 18 FPS
Radeon HD 4670 512MB 13 FPS
Difference: 5 FPS (38%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4670 512MB 39 FPS
GeForce GT 240 GDDR5 27 FPS
Difference: 12 FPS (44%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GT 240 GDDR5 43 FPS
Radeon HD 4670 512MB 42 FPS
Difference: 1 FPS (2%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
Radeon HD 4670 512MB 29 FPS
GeForce GT 240 GDDR5 26 FPS
Difference: 3 FPS (12%)

Radeon HD 4670 512MB wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the Radeon HD 4670 512MB wins overall, by 9 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

Radeon HD 4670 512MB 123 FPS
GeForce GT 240 GDDR5 114 FPS
Difference: 9 FPS (8%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GT 240 GDDR5 is 70% faster than the Radeon HD 4670 512MB overall, because of its higher data rate. (explain)

GeForce GT 240 GDDR5 54400 MB/sec
Radeon HD 4670 512MB 32000 MB/sec
Difference: 22400 (70%)

Texel Rate

The Radeon HD 4670 512MB should be quite a bit (about 36%) better at texture filtering than the GeForce GT 240 GDDR5. (explain)

Radeon HD 4670 512MB 24000 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 6400 (36%)

Pixel Rate

The Radeon HD 4670 512MB will be much (approximately 36%) more effective at full screen anti-aliasing than the GeForce GT 240 GDDR5, and able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 4670 512MB 6000 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 1600 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GT 240 GDDR5

Amazon.com

Radeon HD 4670 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GT 240 GDDR5 Radeon HD 4670 512MB
Manufacturer nVidia AMD
Year Novermber 2009 Sep 10, 2008
Code Name GT215 RV730 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
Memory 512 MB 512 MB
Core Speed 550 MHz 750 MHz
Shader Speed 1360 MHz (N/A) MHz
Memory Speed 850 MHz (3400 MHz effective) 1000 MHz (2000 MHz effective)
Unified Shaders 96 320(64x5)
Texture Mapping Units 32 32
Render Output Units 8 8
Bus Type GDDR5 GDDR4/GDDR3/DDR3/DDR2
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.0
Power (Max TDP) 70 watts 70 watts
Shader Model 4.1 4.1
Bandwidth 54400 MB/sec 32000 MB/sec
Texel Rate 17600 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 6000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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