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GeForce GTX 295 vs GeForce GTX 580

Intro

The GeForce GTX 295 comes with a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 TAUs, and 28 ROPs.

Compare those specs to the GeForce GTX 580, which features a GPU core clock speed of 772 MHz, and 1536 MB of GDDR5 RAM set to run at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 TAUs, and 48 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 580 244 Watts
GeForce GTX 295 289 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be a bit superior to the GeForce GTX 580 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 580 192384 MB/sec
Difference: 31392 (16%)

Texel Rate

The GeForce GTX 295 should be a lot (about 87%) faster with regards to AF than the GeForce GTX 580. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 42752 (87%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 580 is a better choice, not by a very large margin though. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 4800 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 580

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 295 GeForce GTX 580
Manufacturer nVidia nVidia
Year January 8, 2009 November 2010
Code Name G200b GF110
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB (x2) 1536 MB
Core Speed 576 MHz (x2) 772 MHz
Shader Speed 1242 MHz (x2) 1544 MHz
Memory Speed 999 MHz (x2) 1002 MHz
Unified Shaders 240 (x2) 512
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 384-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 289 watts 244 watts
Shader Model 4.0 5.0
Bandwidth 223776 MB/sec 192384 MB/sec
Texel Rate 92160 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 37056 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

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