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GeForce GTX 580 vs Radeon HD 6950

Intro

The GeForce GTX 580 features a GPU clock speed of 772 MHz, and the 1536 MB of GDDR5 memory runs at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.

Compare all of that to the Radeon HD 6950, which has GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also is made up of 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon HD 6950 3240 points
Difference: 1716 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 200 Watts
GeForce GTX 580 244 Watts
Difference: 44 Watts (22%)

Memory Bandwidth

The GeForce GTX 580 should theoretically perform a little bit faster than the Radeon HD 6950 in general. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6950 160000 MB/sec
Difference: 32384 (20%)

Texel Rate

The Radeon HD 6950 will be quite a bit (approximately 42%) more effective at anisotropic filtering than the GeForce GTX 580. (explain)

Radeon HD 6950 70400 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 20992 (42%)

Pixel Rate

The GeForce GTX 580 should be a lot (about 45%) more effective at AA than the Radeon HD 6950, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 11456 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 6950
Manufacturer nVidia AMD
Year November 2010 December 2010
Code Name GF110 Cayman Pro
Memory 1536 MB 1024 MB
Core Speed 772 MHz 800 MHz
Memory Speed 4008 MHz 5000 MHz
Power (Max TDP) 244 watts 200 watts
Bandwidth 192384 MB/sec 160000 MB/sec
Texel Rate 49408 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 512 1408
Texture Mapping Units 64 88
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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