Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon HD 4870 512MB
Intro
The GeForce GT 240 GDDR5 has a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 ROPs.
Compare all of that to the Radeon HD 4870 512MB, which comes with a core clock speed of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
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Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| GeForce GT 240 GDDR5 |
|
70 Watts |
| Radeon HD 4870 512MB |
|
150 Watts |
| |
Difference: 80 Watts (114%)
|
|
Memory Bandwidth
Theoretically speaking, the Radeon HD 4870 512MB is 112% faster than the GeForce GT 240 GDDR5 in general, due to its higher data rate. (explain)
| Radeon HD 4870 512MB |
|
115200 MB/sec |
| GeForce GT 240 GDDR5 |
|
54400 MB/sec |
| |
Difference: 60800 (112%)
|
|
Texel Rate
The Radeon HD 4870 512MB will be much (approximately 70%) faster with regards to anisotropic filtering than the GeForce GT 240 GDDR5. (
explain)
| Radeon HD 4870 512MB |
|
30000 Mtexels/sec |
| GeForce GT 240 GDDR5 |
|
17600 Mtexels/sec |
| |
Difference: 12400 (70%)
|
|
Pixel Rate
If using a high resolution is important to you, then the Radeon HD 4870 512MB is superior to the GeForce GT 240 GDDR5, and very much so. (
explain)
| Radeon HD 4870 512MB |
|
12000 Mpixels/sec |
| GeForce GT 240 GDDR5 |
|
4400 Mpixels/sec |
| |
Difference: 7600 (173%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Display Prices
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GeForce GT 240 GDDR5
Amazon.com
Check prices at:
|
Radeon HD 4870 512MB
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Specifications
Display Specifications
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| Model
| GeForce GT 240 GDDR5 |
Radeon HD 4870 512MB |
| Manufacturer
| nVidia |
AMD |
| Year
| Novermber 2009 |
Jun 25, 2008 |
| Code Name
| GT215 |
RV770 XT |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 550 MHz |
750 MHz |
| Memory Speed
| 3400 MHz |
3600 MHz |
| Power (Max TDP)
| 70 watts |
150 watts |
| Bandwidth
| 54400 MB/sec |
115200 MB/sec |
| Texel Rate
| 17600 Mtexels/sec |
30000 Mtexels/sec |
| Pixel Rate
| 4400 Mpixels/sec |
12000 Mpixels/sec |
| Unified Shaders
| 96 |
800(160x5) |
| Texture Mapping Units
| 32 |
40 |
| Render Output Units
| 8 |
16 |
| Bus Type
| GDDR5 |
GDDR5 |
| Bus Width
| 128-bit |
256-bit |
| Fab Process
| 40 nm |
55 nm |
| Transistors
| 289 million |
956 million |
| Bus
| PCIe x16 |
PCIe 2.0 x16 |
| DirectX Version
| DirectX 10.1 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.2 |
OpenGL 3.0 |
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Hide Prices
GeForce GT 240 GDDR5
Amazon.com
Check prices at:
|
Radeon HD 4870 512MB
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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