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GeForce GTX 470 vs GeForce GTX 580

Intro

The GeForce GTX 470 comes with core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 580, which features a GPU core clock speed of 772 MHz, and 1536 MB of GDDR5 RAM running at 1002 MHz through a 384-bit bus. It also is comprised of 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
GeForce GTX 470 2937 points
Difference: 2019 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 470 215 Watts
GeForce GTX 580 244 Watts
Difference: 29 Watts (13%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should perform much faster than the GeForce GTX 470 overall. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 58464 (44%)

Texel Rate

The GeForce GTX 580 is quite a bit (more or less 45%) faster with regards to texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 15416 (45%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 580 is a better choice, by a large margin. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 12776 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 580
Manufacturer nVidia nVidia
Year March 2010 November 2010
Code Name GF100 GF110
Memory 1280 MB 1536 MB
Core Speed 607 MHz 772 MHz
Memory Speed 3348 MHz 4008 MHz
Power (Max TDP) 215 watts 244 watts
Bandwidth 133920 MB/sec 192384 MB/sec
Texel Rate 33992 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 64
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

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