Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs GeForce GTX 570
IntroThe GeForce 8600 GT 512MB GDDR3 makes use of a 80 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 memory works at a speed of 700 MHz on this particular model. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare those specs to the GeForce GTX 570, which has core speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 memory. It features 480 SPUs along with 60 Texture Address Units and 40 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 570 is 579% quicker than the GeForce 8600 GT 512MB GDDR3 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 570 is quite a bit (more or less 408%) more effective at texture filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateThe GeForce GTX 570 should be much (more or less 578%) more effective at AA than the GeForce 8600 GT 512MB GDDR3, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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