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GeForce GTX 570 vs Radeon HD 4890 2GB

Intro

The GeForce GTX 570 has a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM runs at 950 MHz through a 320-bit bus. It also is made up of 480 Stream Processors, 60 TAUs, and 40 Raster Operation Units.

Compare all that to the Radeon HD 4890 2GB, which makes use of a 55 nm design. ATi has set the core speed at 1000 MHz. The GDDR5 memory runs at a speed of 975 MHz on this specific card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4890 2GB 190 Watts
GeForce GTX 570 219 Watts
Difference: 29 Watts (15%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 570 is 22% faster than the Radeon HD 4890 2GB overall, due to its higher data rate. (explain)

GeForce GTX 570 152000 MB/sec
Radeon HD 4890 2GB 124800 MB/sec
Difference: 27200 (22%)

Texel Rate

The GeForce GTX 570 is a small bit (approximately 10%) better at texture filtering than the Radeon HD 4890 2GB. (explain)

GeForce GTX 570 43920 Mtexels/sec
Radeon HD 4890 2GB 40000 Mtexels/sec
Difference: 3920 (10%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 570 is a better choice, and very much so. (explain)

GeForce GTX 570 29280 Mpixels/sec
Radeon HD 4890 2GB 16000 Mpixels/sec
Difference: 13280 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4890 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 570 Radeon HD 4890 2GB
Manufacturer nVidia ATi
Year December 2010 Apr 2, 2009
Code Name GF110 RV790 XT
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1000 MHz
Shader Speed 1464 MHz (N/A) MHz
Memory Speed 950 MHz 975 MHz
Unified Shaders 480 800(160x5)
Texture Mapping Units 60 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 219 watts 190 watts
Shader Model 5.0 4.1
Bandwidth 152000 MB/sec 124800 MB/sec
Texel Rate 43920 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16000 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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