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GeForce GTX 275 vs GeForce GTX 570

Intro

The GeForce GTX 275 comes with a GPU core clock speed of 633 MHz, and the 896 MB of GDDR3 memory is set to run at 1134 MHz through a 448-bit bus. It also features 240 Stream Processors, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specs to the GeForce GTX 570, which has clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 memory. It features 480 SPUs along with 60 Texture Address Units and 40 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the GeForce GTX 570 should in theory be just a bit better than the GeForce GTX 275 overall. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 24992 (20%)

Texel Rate

The GeForce GTX 275 should be just a bit (approximately 15%) faster with regards to AF than the GeForce GTX 570. (explain)

GeForce GTX 275 50640 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 6720 (15%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 570 is a better choice, by a large margin. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 11556 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 275

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 275 GeForce GTX 570
Manufacturer nVidia nVidia
Year April 9, 2009 December 2010
Code Name G200b GF110
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1280 MB
Core Speed 633 MHz 732 MHz
Shader Speed 1404 MHz 1464 MHz
Memory Speed 1134 MHz 950 MHz
Unified Shaders 240 480
Texture Mapping Units 80 60
Render Output Units 28 40
Bus Type GDDR3 GDDR5
Bus Width 448-bit 320-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 219 watts 219 watts
Shader Model 4.0 5.0
Bandwidth 127008 MB/sec 152000 MB/sec
Texel Rate 50640 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 29280 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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