Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GTX 570

Intro

The GeForce 9800 GX2 comes with core speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare that to the GeForce GTX 570, which features a core clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also makes use of a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 40 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 570 219 Watts
Difference: 22 Watts (11%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 570 should perform a little bit faster than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 570 152000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 24000 (19%)

Texel Rate

The GeForce 9800 GX2 should be quite a bit (about 75%) better at anisotropic filtering than the GeForce GTX 570. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 32880 (75%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 570 is a better choice, by a large margin. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 10080 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GX2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GX2 GeForce GTX 570
Manufacturer nVidia nVidia
Year Mar 2008 December 2010
Code Name G92 GF110
Fab Process 65 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 512 MB (x2) 1280 MB
Core Speed 600 MHz (x2) 732 MHz
Shader Speed 1500 MHz (x2) 1464 MHz
Memory Speed 1000 MHz (x2) 950 MHz
Unified Shaders 128 (x2) 480
Texture Mapping Units 64 (x2) 60
Render Output Units 16 (x2) 40
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 320-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 197 watts 219 watts
Shader Model 4.0 5.0
Bandwidth 128000 MB/sec 152000 MB/sec
Texel Rate 76800 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 29280 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree