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GeForce GTX 570 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 570 has a clock frequency of 732 MHz and a GDDR5 memory speed of 950 MHz. It also features a 320-bit memory bus, and uses a 40 nm design. It features 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.

Compare that to the Radeon HD 3870 X2 1GB, which has clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 570 should be 5% faster than the Radeon HD 3870 X2 1GB in general, due to its higher data rate. (explain)

GeForce GTX 570 152000 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 7872 (5%)

Texel Rate

The GeForce GTX 570 should be much (about 66%) more effective at AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 570 43920 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 17520 (66%)

Pixel Rate

The GeForce GTX 570 will be a little bit (about 11%) better at FSAA than the Radeon HD 3870 X2 1GB, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 570 29280 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 2880 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 X2 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 570 Radeon HD 3870 X2 1GB
Manufacturer nVidia ATi
Year December 2010 Jan 28, 2008
Code Name GF110 R680
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
Memory 1280 MB 1024 MB (x2)
Core Speed 732 MHz 825 MHz (x2)
Shader Speed 1464 MHz (N/A) MHz (x2)
Memory Speed 950 MHz 1126 MHz (x2)
Unified Shaders 480 320(64x5) (x2)
Texture Mapping Units 60 16 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 320-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 219 watts (N/A) watts
Shader Model 5.0 4.1
Bandwidth 152000 MB/sec 144128 MB/sec
Texel Rate 43920 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 26400 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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