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GeForce GTX 570 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 570 features clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 RAM. It features 480 SPUs along with 60 TAUs and 40 Rasterization Operator Units.

Compare that to the Radeon HD 4850 X2 512MB, which features a clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 570 219 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 31 Watts (14%)

Memory Bandwidth

Theoretically, the GeForce GTX 570 should perform just a bit faster than the Radeon HD 4850 X2 512MB overall. (explain)

GeForce GTX 570 152000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 24896 (20%)

Texel Rate

The Radeon HD 4850 X2 512MB will be just a bit (more or less 14%) better at AF than the GeForce GTX 570. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 6080 (14%)

Pixel Rate

The GeForce GTX 570 should be a lot (approximately 46%) better at AA than the Radeon HD 4850 X2 512MB, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 570 29280 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 9280 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 570

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year December 2010 Nov 7, 2008
Code Name GF110 R700
Memory 1280 MB 512 MB (x2)
Core Speed 732 MHz 625 MHz (x2)
Memory Speed 3800 MHz 1986 MHz (x2)
Power (Max TDP) 219 watts 250 watts
Bandwidth 152000 MB/sec 127104 MB/sec
Texel Rate 43920 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 480 800(160x5) (x2)
Texture Mapping Units 60 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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