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GeForce GTX 570 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 570 comes with a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 RAM is set to run at 950 MHz through a 320-bit bus. It also features 480 Stream Processors, 60 TAUs, and 40 ROPs.

Compare those specs to the Radeon HD 4850 X2 512MB, which makes use of a 55 nm design. ATi has set the core speed at 625 MHz. The GDDR3 memory works at a speed of 993 MHz on this specific model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 570 219 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 31 Watts (14%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 570 should theoretically be just a bit superior to the Radeon HD 4850 X2 512MB overall. (explain)

GeForce GTX 570 152000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 24896 (20%)

Texel Rate

The Radeon HD 4850 X2 512MB should be just a bit (more or less 14%) faster with regards to anisotropic filtering than the GeForce GTX 570. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 6080 (14%)

Pixel Rate

The GeForce GTX 570 should be much (about 46%) more effective at FSAA than the Radeon HD 4850 X2 512MB, and also should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 570 29280 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 9280 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 570 Radeon HD 4850 X2 512MB
Manufacturer nVidia ATi
Year December 2010 Nov 7, 2008
Code Name GF110 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1280 MB 512 MB (x2)
Core Speed 732 MHz 625 MHz (x2)
Shader Speed 1464 MHz (N/A) MHz (x2)
Memory Speed 950 MHz 993 MHz (x2)
Unified Shaders 480 800(160x5) (x2)
Texture Mapping Units 60 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 219 watts 250 watts
Shader Model 5.0 4.1
Bandwidth 152000 MB/sec 127104 MB/sec
Texel Rate 43920 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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