Compare any two graphics cards:
GeForce GTX 570 vs Radeon HD 6770
IntroThe GeForce GTX 570 features a core clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.Compare that to the Radeon HD 6770, which features a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 570 should theoretically be much better than the Radeon HD 6770 overall. (explain)
Texel RateThe GeForce GTX 570 is a lot (approximately 22%) more effective at anisotropic filtering than the Radeon HD 6770. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 570 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
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