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GeForce GTX 570 vs Radeon HD 6770

Intro

The GeForce GTX 570 features a core clock speed of 732 MHz and a GDDR5 memory speed of 950 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.

Compare that to the Radeon HD 6770, which features a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6770 108 Watts
GeForce GTX 570 219 Watts
Difference: 111 Watts (103%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 570 should theoretically be much better than the Radeon HD 6770 overall. (explain)

GeForce GTX 570 152000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 84800 (126%)

Texel Rate

The GeForce GTX 570 is a lot (approximately 22%) more effective at anisotropic filtering than the Radeon HD 6770. (explain)

GeForce GTX 570 43920 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 7920 (22%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 570 is the winner, by far. (explain)

GeForce GTX 570 29280 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 14880 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 570 Radeon HD 6770
Manufacturer nVidia ATi
Year December 2010 January 2011
Code Name GF110 Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1280 MB 512 MB
Core Speed 732 MHz 900 MHz
Shader Speed 1464 MHz (N/A) MHz
Memory Speed 950 MHz 1050 MHz
Unified Shaders 480 800
Texture Mapping Units 60 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 219 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 152000 MB/sec 67200 MB/sec
Texel Rate 43920 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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