Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 560 Ti
IntroThe GeForce 9500 GT 1GB GDDR3 has a core clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also makes use of a 128-bit bus, and uses a 55 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 ROPs.Compare all that to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory runs at a frequency of 1002 MHz on this card. It features 384 SPUs as well as 64 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 560 Ti should in theory be a lot better than the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GTX 560 Ti should be a lot (about 498%) faster with regards to texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti is superior to the GeForce 9500 GT 1GB GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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