Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GTX 560 Ti
IntroThe GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 memory works at a frequency of 792 MHz on this particular model. It features 96 SPUs along with 48 TAUs and 20 Rasterization Operator Units.Compare all of that to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this card. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 560 Ti should theoretically be a lot superior to the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe GeForce GTX 560 Ti is quite a bit (more or less 114%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 560 Ti is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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