Compare any two graphics cards:
GeForce 9800 GT 1GB vs GeForce GTX 560 Ti
IntroThe GeForce 9800 GT 1GB uses a 65/55 nm design. nVidia has set the core frequency at 600 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular card. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 560 Ti, which uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory works at a speed of 1002 MHz on this specific model. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 Ti should perform much faster than the GeForce 9800 GT 1GB overall. (explain)
Texel RateThe GeForce GTX 560 Ti will be much (approximately 57%) more effective at texture filtering than the GeForce 9800 GT 1GB. (explain)
Pixel RateThe GeForce GTX 560 Ti is quite a bit (more or less 174%) faster with regards to anti-aliasing than the GeForce 9800 GT 1GB, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
3 Responses to “GeForce 9800 GT 1GB vs GeForce GTX 560 Ti”The only thing missing here is replacing 2 older cards in sli or cross fire with a single newer card, in my case a pair of 9800 gt with a single ?. I'm guessing a 33% improvement over a single 9800 gt but would like to have numbers to support my claim..
Cool story brah
ага сравнили палец с задом! конечно GTX 560 рвет 9800 GT