Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 3650
IntroThe GeForce GTX 560 Ti has a GPU clock speed of 822 MHz, and the 1024 MB of GDDR5 memory is set to run at 1002 MHz through a 256-bit bus. It also is comprised of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare all of that to the Radeon HD 3650, which makes use of a 55 nm design. AMD has set the core frequency at 725 MHz. The GDDR4 RAM is set to run at a speed of 800 MHz on this model. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 560 Ti should theoretically be a lot faster than the Radeon HD 3650 overall. (explain)
Texel RateThe GeForce GTX 560 Ti is quite a bit (more or less 807%) better at texture filtering than the Radeon HD 3650. (explain)
Pixel RateThe GeForce GTX 560 Ti should be quite a bit (approximately 807%) more effective at AA than the Radeon HD 3650, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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