Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 210
IntroThe GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 memory runs at a frequency of 400 MHz on this specific card. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the GeForce GT 210, which features GPU core speed of 589 MHz, and 512 MB of DDR3 RAM running at 800 MHz through a 64-bit bus. It also features 16 Stream Processors, 8 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have the exact same memory bandwidth, so in theory they should have identical performance. (explain)
Texel RateThe GeForce 8600 GT 512MB DDR2 should be quite a bit (more or less 83%) more effective at AF than the GeForce GT 210. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8600 GT 512MB DDR2 is superior to the GeForce GT 210, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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