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GeForce GTX 560 Ti vs Radeon HD 4870 2GB

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory works at a frequency of 1002 MHz on this particular model. It features 384 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon HD 4870 2GB, which features GPU core speed of 750 MHz, and 2048 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 2GB 150 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti is 11% faster than the Radeon HD 4870 2GB overall, due to its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon HD 4870 2GB 115200 MB/sec
Difference: 13056 (11%)

Texel Rate

The GeForce GTX 560 Ti will be much (approximately 75%) faster with regards to AF than the Radeon HD 4870 2GB. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon HD 4870 2GB 30000 Mtexels/sec
Difference: 22608 (75%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 560 Ti is superior to the Radeon HD 4870 2GB, by far. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon HD 4870 2GB 12000 Mpixels/sec
Difference: 14304 (119%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 560 Ti

Radeon HD 4870 2GB

Specifications

Display Specifications

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Model GeForce GTX 560 Ti Radeon HD 4870 2GB
Manufacturer nVidia AMD
Year January 2011 Jun 25, 2008
Code Name GF114 RV770 XT
Memory 1024 MB 2048 MB
Core Speed 822 MHz 750 MHz
Memory Speed 4008 MHz 3600 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 128256 MB/sec 115200 MB/sec
Texel Rate 52608 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 384 800(160x5)
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 55 nm
Transistors 1950 million 956 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 560 Ti

Radeon HD 4870 2GB

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