Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs GeForce GTX 560 Ti

Intro

The GeForce GTX 260 216SP 55 nm features core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs as well as 72 Texture Address Units and 28 ROPs.

Compare all of that to the GeForce GTX 560 Ti, which comes with GPU core speed of 822 MHz, and 1024 MB of GDDR5 memory set to run at 1002 MHz through a 256-bit bus. It also is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 Ti should be just a bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 16368 (15%)

Texel Rate

The GeForce GTX 560 Ti will be a lot (more or less 27%) more effective at anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 11136 (27%)

Pixel Rate

The GeForce GTX 560 Ti will be a lot (more or less 63%) faster with regards to anti-aliasing than the GeForce GTX 260 216SP 55 nm, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 10176 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year December 22, 2008 January 2011
Code Name G200b GF114
Memory 896 MB 1024 MB
Core Speed 576 MHz 822 MHz
Memory Speed 1998 MHz 4008 MHz
Power (Max TDP) 171 watts 170 watts
Bandwidth 111888 MB/sec 128256 MB/sec
Texel Rate 41472 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 216 384
Texture Mapping Units 72 64
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield