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GeForce GTX 275 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 275 makes use of a 55 nm design. nVidia has clocked the core speed at 633 MHz. The GDDR3 memory runs at a frequency of 1134 MHz on this particular card. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.

Compare all of that to the GeForce GTX 560 Ti, which features a clock frequency of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit bus, and uses a 40 nm design. It is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 275 219 Watts
Difference: 49 Watts (29%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should perform a bit faster than the GeForce GTX 275 overall. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 275 127008 MB/sec
Difference: 1248 (1%)

Texel Rate

The GeForce GTX 560 Ti will be a bit (more or less 4%) more effective at texture filtering than the GeForce GTX 275. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTX 275 50640 Mtexels/sec
Difference: 1968 (4%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti is superior to the GeForce GTX 275, by a large margin. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTX 275 17724 Mpixels/sec
Difference: 8580 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 275

Amazon.com

GeForce GTX 560 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 275 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year April 9, 2009 January 2011
Code Name G200b GF114
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB 1024 MB
Core Speed 633 MHz 822 MHz
Shader Speed 1404 MHz 1645 MHz
Memory Speed 1134 MHz (2268 MHz effective) 1002 MHz (4008 MHz effective)
Unified Shaders 240 384
Texture Mapping Units 80 64
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 219 watts 170 watts
Shader Model 4.0 5.0
Bandwidth 127008 MB/sec 128256 MB/sec
Texel Rate 50640 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 17724 Mpixels/sec 26304 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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