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GeForce GTX 560 Ti vs Radeon HD 5850

Intro

The GeForce GTX 560 Ti has core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon HD 5850, which uses a 40 nm design. ATi has clocked the core frequency at 725 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this particular card. It features 1440(288x5) SPUs as well as 72 Texture Address Units and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5850 151 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 19 Watts (13%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti will be 0% quicker than the Radeon HD 5850 overall, due to its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon HD 5850 128000 MB/sec
Difference: 256 (0%)

Texel Rate

The GeForce GTX 560 Ti should be a little bit (more or less 1%) better at AF than the Radeon HD 5850. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon HD 5850 52200 Mtexels/sec
Difference: 408 (1%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 560 Ti is a better choice, but it probably won't make a huge difference. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon HD 5850 23200 Mpixels/sec
Difference: 3104 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 560 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 560 Ti Radeon HD 5850
Manufacturer nVidia ATi
Year January 2011 September 30, 2009
Code Name GF114 Cypress PRO
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 822 MHz 725 MHz
Shader Speed 1645 MHz (N/A) MHz
Memory Speed 1002 MHz 1000 MHz
Unified Shaders 384 1440(288x5)
Texture Mapping Units 64 72
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 170 watts 151 watts
Shader Model 5.0 5.0
Bandwidth 128256 MB/sec 128000 MB/sec
Texel Rate 52608 Mtexels/sec 52200 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 23200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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