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GeForce GTX 295 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 295 features a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 TAUs, and 28 ROPs.

Compare those specs to the GeForce GTX 560 Ti, which has core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 295 289 Watts
Difference: 119 Watts (70%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be 74% faster than the GeForce GTX 560 Ti overall, due to its greater bandwidth. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 95520 (74%)

Texel Rate

The GeForce GTX 295 should be a lot (approximately 75%) better at AF than the GeForce GTX 560 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 39552 (75%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 295 is superior to the GeForce GTX 560 Ti, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 5952 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 295

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 560 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 295 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year January 8, 2009 January 2011
Code Name G200b GF114
Fab Process 55 nm 40 nm
Bus PCIe x16 2.0 PCIe x16
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 822 MHz
Shader Speed 1242 MHz (x2) 1645 MHz
Memory Speed 999 MHz (x2) 1002 MHz
Unified Shaders 240 (x2) 384
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1
Power (Max TDP) 289 watts 170 watts
Shader Model 4.0 5.0
Bandwidth 223776 MB/sec 128256 MB/sec
Texel Rate 92160 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 26304 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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One Response to “GeForce GTX 295 vs GeForce GTX 560 Ti”

[...] Benchmarks - High End Video Cards This is a theoretical benchmark, but has a spec. comparison. GeForce GTX 295 vs GeForce GTX 560 Ti – Performance Comparison Benchmarks @ Hardware Compare What motherboard? Now lets see what our better informed members say. __________________ Hard [...]

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