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GeForce GTX 295 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 295 features a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It features 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare that to the GeForce GTX 560 Ti, which uses a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory runs at a frequency of 1002 MHz on this specific model. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 295 289 Watts
Difference: 119 Watts (70%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should be much faster than the GeForce GTX 560 Ti in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 95520 (74%)

Texel Rate

The GeForce GTX 295 will be quite a bit (about 75%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 39552 (75%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 295 is superior to the GeForce GTX 560 Ti, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 5952 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year January 8, 2009 January 2011
Code Name G200b GF114
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 822 MHz
Memory Speed 1998 MHz (x2) 4008 MHz
Power (Max TDP) 289 watts 170 watts
Bandwidth 223776 MB/sec 128256 MB/sec
Texel Rate 92160 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 240 (x2) 384
Texture Mapping Units 80 (x2) 64
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 295 vs GeForce GTX 560 Ti”
GTX 295 - Tech Support Forums - TechIMO.com says:

[...] Benchmarks - High End Video Cards This is a theoretical benchmark, but has a spec. comparison. GeForce GTX 295 vs GeForce GTX 560 Ti – Performance Comparison Benchmarks @ Hardware Compare What motherboard? Now lets see what our better informed members say. __________________ Hard [...]

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