Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 560 Ti comes with a GPU core speed of 822 MHz, and the 1024 MB of GDDR5 RAM runs at 1002 MHz through a 256-bit bus. It also features 384 Stream Processors, 64 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 3870 X2 1GB, which has a clock speed of 825 MHz and a GDDR4 memory speed of 1126 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB should be 12% faster than the GeForce GTX 560 Ti overall, because of its greater data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 15872 (12%)

Texel Rate

The GeForce GTX 560 Ti is quite a bit (approximately 99%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 26208 (99%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3870 X2 1GB is superior to the GeForce GTX 560 Ti, though not by far. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 96 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year January 2011 Jan 28, 2008
Code Name GF114 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 822 MHz 825 MHz (x2)
Memory Speed 4008 MHz 2252 MHz (x2)
Power (Max TDP) 170 watts (Unknown) watts
Bandwidth 128256 MB/sec 144128 MB/sec
Texel Rate 52608 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 384 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1950 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield