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GeForce GTX 560 Ti vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 560 Ti has a GPU core clock speed of 822 MHz, and the 1024 MB of GDDR5 RAM runs at 1002 MHz through a 256-bit bus. It also features 384 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon HD 4850 X2 512MB, which features core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should be 1% quicker than the Radeon HD 4850 X2 512MB overall, due to its greater bandwidth. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 1152 (1%)

Texel Rate

The GeForce GTX 560 Ti is a small bit (approximately 5%) better at AF than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 2608 (5%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 560 Ti is the winner, and very much so. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 6304 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 560 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 560 Ti Radeon HD 4850 X2 512MB
Manufacturer nVidia ATi
Year January 2011 Nov 7, 2008
Code Name GF114 R700
Fab Process 40 nm 55 nm
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 512 MB (x2)
Core Speed 822 MHz 625 MHz (x2)
Shader Speed 1645 MHz (N/A) MHz (x2)
Memory Speed 1002 MHz 993 MHz (x2)
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 170 watts 250 watts
Shader Model 5.0 4.1
Bandwidth 128256 MB/sec 127104 MB/sec
Texel Rate 52608 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 20000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

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