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GeForce 8600 GT 512MB GDDR3 vs GeForce GT 210


The GeForce 8600 GT 512MB GDDR3 has a GPU clock speed of 540 MHz, and the 512 MB of GDDR3 RAM is set to run at 700 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 ROPs.

Compare those specs to the GeForce GT 210, which has GPU core speed of 589 MHz, and 512 MB of DDR3 memory running at 800 MHz through a 64-bit bus. It also features 16 Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
GeForce 8600 GT 512MB GDDR3 47 Watts
Difference: 16 Watts (52%)

Memory Bandwidth

Theoretically speaking, the GeForce 8600 GT 512MB GDDR3 will be 75% faster than the GeForce GT 210 overall, due to its greater bandwidth. (explain)

GeForce 8600 GT 512MB GDDR3 22400 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 9600 (75%)

Texel Rate

The GeForce 8600 GT 512MB GDDR3 will be quite a bit (approximately 83%) more effective at texture filtering than the GeForce GT 210. (explain)

GeForce 8600 GT 512MB GDDR3 8640 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 3928 (83%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 8600 GT 512MB GDDR3 is the winner, and very much so. (explain)

GeForce 8600 GT 512MB GDDR3 4320 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 1964 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8600 GT 512MB GDDR3

GeForce GT 210


Display Specifications

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Model GeForce 8600 GT 512MB GDDR3 GeForce GT 210
Manufacturer nVidia nVidia
Year April 2007 October 2009
Code Name G84 GT218
Memory 512 MB 512 MB
Core Speed 540 MHz 589 MHz
Memory Speed 1400 MHz 1600 MHz
Power (Max TDP) 47 watts 31 watts
Bandwidth 22400 MB/sec 12800 MB/sec
Texel Rate 8640 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 32 16
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type GDDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 40 nm
Transistors 289 million 260 million
Bus PCIe x16 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce 8600 GT 512MB GDDR3

GeForce GT 210


One Response to “GeForce 8600 GT 512MB GDDR3 vs GeForce GT 210”
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