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GeForce 8600 GT 512MB GDDR3 vs GeForce GT 210

Intro

The GeForce 8600 GT 512MB GDDR3 features a clock frequency of 540 MHz and a GDDR3 memory frequency of 700 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare those specifications to the GeForce GT 210, which features core speeds of 589 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 memory. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
GeForce 8600 GT 512MB GDDR3 47 Watts
Difference: 16 Watts (52%)

Memory Bandwidth

The GeForce 8600 GT 512MB GDDR3 should in theory perform much faster than the GeForce GT 210 overall. (explain)

GeForce 8600 GT 512MB GDDR3 22400 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 9600 (75%)

Texel Rate

The GeForce 8600 GT 512MB GDDR3 is much (about 83%) better at AF than the GeForce GT 210. (explain)

GeForce 8600 GT 512MB GDDR3 8640 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 3928 (83%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 8600 GT 512MB GDDR3 is the winner, by far. (explain)

GeForce 8600 GT 512MB GDDR3 4320 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 1964 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8600 GT 512MB GDDR3

GeForce GT 210

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB GDDR3 GeForce GT 210
Manufacturer nVidia nVidia
Year April 2007 October 2009
Code Name G84 GT218
Memory 512 MB 512 MB
Core Speed 540 MHz 589 MHz
Memory Speed 1400 MHz 1600 MHz
Power (Max TDP) 47 watts 31 watts
Bandwidth 22400 MB/sec 12800 MB/sec
Texel Rate 8640 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 32 16
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type GDDR3 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 40 nm
Transistors 289 million 260 million
Bus PCIe x16 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

GeForce 8600 GT 512MB GDDR3

GeForce GT 210

Comments

One Response to “GeForce 8600 GT 512MB GDDR3 vs GeForce GT 210”
jesse says:

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