Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GTX 480
IntroThe GeForce 9600 GSO ASUS 512 makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The DDR2 memory runs at a frequency of 500 MHz on this specific card. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare those specs to the GeForce GTX 480, which features a core clock frequency of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 480 should theoretically be a lot faster than the GeForce 9600 GSO ASUS 512 overall. (explain)
Texel RateThe GeForce GTX 480 should be quite a bit (more or less 59%) faster with regards to anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateThe GeForce GTX 480 will be much (more or less 409%) better at FSAA than the GeForce 9600 GSO ASUS 512, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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