Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 480 vs Radeon HD 5870

Intro

The GeForce GTX 480 features a core clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 48 ROPs.

Compare all of that to the Radeon HD 5870, which has core speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 RAM. It features 1600(320x5) SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

Avatar

Settings: Ultra High Quality
AA: 8x
AF: none
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 480 69 FPS
Radeon HD 5870 62 FPS
Difference: 7 FPS (11%)

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 480 137 FPS
Radeon HD 5870 124 FPS
Difference: 13 FPS (10%)

Mass Effect 2

Settings: Maximum Quality
AA: none
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 480 177 FPS
Radeon HD 5870 150 FPS
Difference: 27 FPS (18%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce GTX 480 99 FPS
Radeon HD 5870 92 FPS
Difference: 7 FPS (8%)

GeForce GTX 480 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce GTX 480 wins overall, by 74 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce GTX 480 688 FPS
Radeon HD 5870 614 FPS
Difference: 74 FPS (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5870 188 Watts
GeForce GTX 480 250 Watts
Difference: 62 Watts (33%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should theoretically be just a bit better than the Radeon HD 5870 overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 5870 153600 MB/sec
Difference: 23808 (16%)

Texel Rate

The Radeon HD 5870 should be much (about 62%) better at anisotropic filtering than the GeForce GTX 480. (explain)

Radeon HD 5870 68000 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 26000 (62%)

Pixel Rate

The GeForce GTX 480 should be a lot (approximately 24%) more effective at anti-aliasing than the Radeon HD 5870, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 5870 27200 Mpixels/sec
Difference: 6400 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 480

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 5870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 480 Radeon HD 5870
Manufacturer nVidia ATi
Year March 2010 September 23, 2009
Code Name GF100 Cypress XT
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 1536 MB 1024 MB
Core Speed 700 MHz 850 MHz
Shader Speed 1401 MHz (N/A) MHz
Memory Speed 924 MHz 1200 MHz
Unified Shaders 480 1600(320x5)
Texture Mapping Units 60 80
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 250 watts 188 watts
Shader Model 5.0 5.0
Bandwidth 177408 MB/sec 153600 MB/sec
Texel Rate 42000 Mtexels/sec 68000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 27200 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree