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GeForce 8800 GS vs GeForce GT 210

Intro

The GeForce 8800 GS comes with a clock speed of 550 MHz and a GDDR3 memory speed of 800 MHz. It also features a 192-bit memory bus, and makes use of a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 ROPs.

Compare those specs to the GeForce GT 210, which uses a 40 nm design. nVidia has set the core speed at 589 MHz. The DDR3 RAM runs at a frequency of 800 MHz on this particular model. It features 16 SPUs as well as 8 Texture Address Units and 4 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
GeForce 8800 GS 105 Watts
Difference: 74 Watts (239%)

Memory Bandwidth

Performance-wise, the GeForce 8800 GS should theoretically be much superior to the GeForce GT 210 overall. (explain)

GeForce 8800 GS 38400 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 25600 (200%)

Texel Rate

The GeForce 8800 GS will be quite a bit (more or less 460%) better at AF than the GeForce GT 210. (explain)

GeForce 8800 GS 26400 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 21688 (460%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 8800 GS is the winner, by a large margin. (explain)

GeForce 8800 GS 6600 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 4244 (180%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce 8800 GS

GeForce GT 210

Specifications

Display Specifications

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Model GeForce 8800 GS GeForce GT 210
Manufacturer nVidia nVidia
Year Jan 2008 October 2009
Code Name G92 GT218
Memory 384 MB 512 MB
Core Speed 550 MHz 589 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 105 watts 31 watts
Bandwidth 38400 MB/sec 12800 MB/sec
Texel Rate 26400 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 96 16
Texture Mapping Units 48 8
Render Output Units 12 4
Bus Type GDDR3 DDR3
Bus Width 192-bit 64-bit
Fab Process 65 nm 40 nm
Transistors 754 million 260 million
Bus PCIe x16 2.0 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce 8800 GS

GeForce GT 210

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