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GeForce 8800 GS vs GeForce GT 210

Intro

The GeForce 8800 GS comes with clock speeds of 550 MHz on the GPU, and 800 MHz on the 384 MB of GDDR3 memory. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.

Compare those specs to the GeForce GT 210, which has GPU clock speed of 589 MHz, and 512 MB of DDR3 RAM running at 800 MHz through a 64-bit bus. It also is comprised of 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
GeForce 8800 GS 105 Watts
Difference: 74 Watts (239%)

Memory Bandwidth

The GeForce 8800 GS, in theory, should perform quite a bit faster than the GeForce GT 210 in general. (explain)

GeForce 8800 GS 38400 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 25600 (200%)

Texel Rate

The GeForce 8800 GS should be much (approximately 460%) more effective at AF than the GeForce GT 210. (explain)

GeForce 8800 GS 26400 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 21688 (460%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 8800 GS is superior to the GeForce GT 210, and very much so. (explain)

GeForce 8800 GS 6600 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 4244 (180%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GS

Amazon.com

GeForce GT 210

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 8800 GS GeForce GT 210
Manufacturer nVidia nVidia
Year Jan 2008 October 2009
Code Name G92 GT218
Memory 384 MB 512 MB
Core Speed 550 MHz 589 MHz
Memory Speed 1600 MHz 1600 MHz
Power (Max TDP) 105 watts 31 watts
Bandwidth 38400 MB/sec 12800 MB/sec
Texel Rate 26400 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 96 16
Texture Mapping Units 48 8
Render Output Units 12 4
Bus Type GDDR3 DDR3
Bus Width 192-bit 64-bit
Fab Process 65 nm 40 nm
Transistors 754 million 260 million
Bus PCIe x16 2.0 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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