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GeForce GTX 480 vs Radeon HD 6870

Intro

The GeForce GTX 480 comes with a clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 TAUs, and 48 ROPs.

Compare those specifications to the Radeon HD 6870, which features core speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 1120 SPUs along with 56 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon HD 6870 2870 points
Difference: 780 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 480 250 Watts
Difference: 99 Watts (66%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should in theory be quite a bit superior to the Radeon HD 6870 in general. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 43008 (32%)

Texel Rate

The Radeon HD 6870 is a bit (approximately 20%) more effective at AF than the GeForce GTX 480. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 8400 (20%)

Pixel Rate

The GeForce GTX 480 will be a little bit (more or less 17%) better at full screen anti-aliasing than the Radeon HD 6870, and also should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 4800 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 6870
Manufacturer nVidia AMD
Year March 2010 October 2010
Code Name GF100 Barts XT
Memory 1536 MB 1024 MB
Core Speed 700 MHz 900 MHz
Memory Speed 3696 MHz 4200 MHz
Power (Max TDP) 250 watts 151 watts
Bandwidth 177408 MB/sec 134400 MB/sec
Texel Rate 42000 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 480 1120
Texture Mapping Units 60 56
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

2 Responses to “GeForce GTX 480 vs Radeon HD 6870”
nic says:

ok you guys NEED to add the 6870x2 to this.

Anonymous says:

why are you running a game on medium mode? might as well just play the original mario brothers to make your point

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