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GeForce GTX 480 vs Radeon HD 6950 2GB

Intro

The GeForce GTX 480 makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 RAM runs at a speed of 924 MHz on this specific card. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6950 2GB, which comes with clock speeds of 800 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1408 SPUs as well as 88 TAUs and 32 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6950 2GB 200 Watts
GeForce GTX 480 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

The GeForce GTX 480 should theoretically be a small bit faster than the Radeon HD 6950 2GB in general. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 6950 2GB 160000 MB/sec
Difference: 17408 (11%)

Texel Rate

The Radeon HD 6950 2GB should be quite a bit (approximately 68%) better at texture filtering than the GeForce GTX 480. (explain)

Radeon HD 6950 2GB 70400 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 28400 (68%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 480 is superior to the Radeon HD 6950 2GB, by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 6950 2GB 25600 Mpixels/sec
Difference: 8000 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 480

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6950 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 480 Radeon HD 6950 2GB
Manufacturer nVidia ATi
Year March 2010 December 2010
Code Name GF100 Cayman Pro
Fab Process 40 nm 40 nm
Bus PCIe x16 PCIe x16
Memory 1536 MB 2048 MB
Core Speed 700 MHz 800 MHz
Shader Speed 1401 MHz (N/A) MHz
Memory Speed 924 MHz 1250 MHz
Unified Shaders 480 1408
Texture Mapping Units 60 88
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 250 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 177408 MB/sec 160000 MB/sec
Texel Rate 42000 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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